Joseph Norman Website

www.wix.com/JosephNorman/Joseph-Norman-website_01

Friday, 19 February 2010

Logo design for cross-platform game, Invasion.

Sunday, 14 February 2010

My House is Drunk Again




Initial Pitch image for 'My House is Drunk Again':

Animated documentary series, for kids and teens, about growing up in an alcoholic household.

Thursday, 10 December 2009























































































































Current environment modelling for wrecked car in 'Dream in Twilight': the street scene




























Tuesday, 3 November 2009

Monday, 24 August 2009

E Stings Animation

Wednesday, 8 July 2009

Dream in Twilight: Animatic




























































































This is my MA film; it's an animated short, less than two minutes long, intended for festivals. The narrative consists of a young prostitute, Violet, who dreams of escape from drudgery into a vivid endless night of dancing. Her dream comes to life.

The style is intentionally close to stop mo, especially in terms of texturing, and as a flat cut out, Violet will move in a wonky though delicate manner.












































































































































































Research report:























































































































The clouds are made by scanning cotton wool models, then photoshop, then mapping onto basic planes in 3d max. The moon and stars are covered in mirrorball texture.



























Monday, 8 June 2009

'Pimp my Porcelain Pet', for Wonky Films



















Above: 2 renders of the environment with lighting






















































































































































Current Internship work for Wonky Films, Bristol: production design for a flattened 3D environment, to be built in Maya, into which graffiti covered kitsch objects will be composited.